Iron Warden
Creature 13- Perception
- +21; darkvision
- Skills
- Athletics +30
- Str +8, Dex −1, Con +4, Int −5, Wis +0, Cha −5
- Items
- steel shield
Shield Arm The iron warden has a shield built into its arm, that it can use as a steel shield (+2 to AC and Hardness 5). Because it's a part of the iron warden, all damage in excess of its Hardness is dealt only to the iron warden.
- AC
- 33; Fort +26, Ref +19, Will +22
- HP
- 190; Immunities fire; Resistances physical 15 (except adamantine)
Shield Block ⟲
- Speed
- 20 feet
Melee ◆ fist +28 (magical, reach 10 feet, unarmed), Damage 3d10+12 bludgeoning
Breath Poison ◆◆ (arcane, poison) The iron warden exhales poisonous gas in a 10-foot burst centered on the corner of one of the iron warden's squares. The gas persists until the start of the warden's next turn. Any creature in the area (or that later enters the area) is exposed to the iron warden's poison.
The warden can't Breathe Poison again for 1d4 rounds.
Inexorable March ◆ The iron warden Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a DC 37 Fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it's damaged as if hit by the iron warden's fist.
Iron Warden Poison (poison) Any drained value from this poison is reduced by 1 every hour
Saving Throw DC 33 Fortitude;
Maximum Duration 4 rounds
Stage 1 2d6 poison and Drained 1 (1 round)
Stage 2 4d6 poison and Drained 2 (1 round)
Stage 3 8d6 poison and Drained 3 (1 round)
Source: Pathfinder Monster Core