Jorogumo
Creature 13- Perception
- +26; darkvision
- Languages
- Aklo, Common, Truespeech
- Skills
- Acrobatics +25, Athletics +23, Crafting +22, Deception +28, Diplomacy +26, Performance +24, Stealth +23, Survival +24
- Str +6, Dex +4, Con +5, Int +3, Wis +5, Cha +7
Constant Spells
- AC
- 33; Fort +22, Ref +23, Will +26
- HP
- 270; Weaknesses peachwood 10; Resistances poison 15
Darting Legs ⟲ Requirements The jorogumo has their spider legs extended or has Changed Shape
Trigger The jorogumo is targeted with an attack
Effect The jorogumo raises a leg, gaining a +2 circumstance bonus to AC against the triggering attack.
- Speed
- 30 feet, swim 30 feet
Melee ◆ jaws +27 (unarmed), Damage 3d12+14 piercing plus Jorogumo Venom
Melee ◆ claw +27 (agile, unarmed), Damage 3d8+14 slashing
Ranged ◆ web +23, Damage Web Trap
Occult Innate Spells DC 34, attack +26; 7th summon animal (spiders only); 4th outcast's curse, suggestion; 3rd mind reading (at will); 1st charm (at will); Constant (5th) truespeech; Constant (2nd) speak with animals (spiders only)
Change Shape ◆ (concentrate, occult, polymorph) The jorogumo takes on the appearance of any Small or Medium spider. This doesn't change their Speed or Strikes.
Jorogumo Venom (incapacitation, poison) Saving Throw DC 32 Fortitude
Maximum Duration 4 hours
Stage 1 3d6 poison damage and Stupefied 1 (1 round)
Stage 2 3d6 poison damage and Stupefied 2 (1 round)
Stage 3 4d6 poison damage and stupefied 2 (1 round)
Stage 4 Paralyzed for 1d4 hours
Spider Legs ◆ (concentrate, occult, polymorph) Requirements The jorogumo is in humanoid form
Effect Eight large spider legs sprout from the jorogumo's back, granting a 40-foot climb Speed and allowing them to use the Darting Legs reaction.
Web Trap A creature hit by the jorogumo's web attack is Immobilized and stuck to the nearest surface, preventing the creature from moving. The DC to Escape (DC 32) or Force Open (DC 32) the web trap is 32.
Source: Pathfinder Monster Core 2