Manticore (Scorpion Tail)

Creature 6
  • Large
  • beast
Perception
+14; darkvision, scent (imprecise) 30 feet
Languages
Common
Skills
Acrobatics +10, Athletics +15, Intimidation +11, Survival +12
Str +5, Dex +2, Con +4, Int −2, Wis +2, Cha −1
AC
23; Fort +16, Ref +12, Will +12
HP
90
Speed
25 feet, fly 40 feet

Melee ◆ jaws +17 (unarmed), Damage 2d8+8 piercing

Melee ◆ claw +17 (agile, unarmed), Damage 2d6+8 slashing

Melee ◆ stinger +17 (reach 10 feet), Damage 1d8+8 piercing plus Manticore Venom

Manticore Venom (poison) Saving Throw DC 22 Fortitude

Maximum Duration 6 rounds

Stage 1 1d10 poison damage and Enfeebled 1 (1 round)

Stage 2 2d10 poison damage and enfeebled 1 (1 round)

Stage 3 2d10 poison damage and Enfeebled 2 (1 round)

Source: Pathfinder Monster Core

Running this fight? Add the manticore (scorpion tail) to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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