Mummy Guardian
Creature 6- Perception
- +16; darkvision
- Languages
- Necril, plus any one language they knew while alive
- Skills
- Athletics +15, Stealth +11
- Str +4, Dex +0, Con +2, Int −2, Wis +4, Cha +2
- AC
- 23; Fort +14, Ref +10, Will +16
- HP
- 125, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Weaknesses fire 5, alchemical 5
Alchemical Weakness The guardian's weakness to alchemical items not only applies to damage from alchemical items, but the guardian also takes 5 damage when splashed with non-damaging alchemical items or dosed with alchemical poisons, even if they're immune to their other effects.
Blighted Consumption ⟲ (curse, divine, poison) Trigger A creature within 30 feet eats or drinks (including an alchemical item or potion)
Effect The food or drink burns like the caustic substances fed to the mummy before its death. If the creature fails a DC 24 Fortitude save, they become Sickened 2 after they finish the consumption and can't reduce their sickened condition while within 30 feet of any mummy.
Void Healing
- Speed
- 20 feet
Melee ◆ fist +16 (agile, unarmed), Damage 2d10+7 bludgeoning plus Choking Pain
Choking Pain ◆ (divine, illusion, mental, void) Requirements The mummy's last action was a successful fist Strike
Effect The mummy shares the pain of its dying moments with the target of that Strike. That creature takes 3d8 void damage with a DC 24 basic Will save. If the creature critically fails the saving throw, it can't speak for 1 round, including to Cast a Spell.
Source: Pathfinder Monster Core