Lamia

Creature 6
  • Large
  • beast
  • humanoid
Perception
+13; darkvision
Languages
Chthonian, Common
Skills
Athletics +16, Cult Lore +11, Deception +15, Diplomacy +11, Intimidation +13, Stealth +15, Survival +11
Str +6, Dex +3, Con +2, Int +1, Wis +3, Cha +3
Items
javelin (2), spear
AC
24; Fort +12, Ref +15, Will +15
HP
95
Speed
40 feet

Melee ◆ spear +17, Damage 1d6+10 piercing

Melee ◆ tail +16 (agile), Damage 1d6+10 bludgeoning plus Grab

Ranged ◆ spear +14 (thrown 10 feet), Damage 1d6+10 piercing

Ranged ◆ javelin +13 (thrown 30 feet), Damage 1d6+10 piercing

Occult Innate Spells DC 25, attack +17; 4th suggestion, charm; 3rd sleep; 2nd blur, humanoid form (at will); 1st illusory disguise (at will), illusory object (at will), ventriloquism (at will)

Lamia's Caress ◆◆ (curse, mental, occult) The lamia touches a creature, who must succeed at a DC 23 Will save or become Stupefied 1. If the target fails additional saves against this ability, the condition value increases by 1 (to a maximum of stupefied 4). This condition value decreases by 1 every 24 hours.

Grab ◆

Source: Pathfinder Monster Core

Running this fight? Add the lamia to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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