Lamia
Creature 6- Perception
- +13; darkvision
- Languages
- Chthonian, Common
- Skills
- Athletics +16, Cult Lore +11, Deception +15, Diplomacy +11, Intimidation +13, Stealth +15, Survival +11
- Str +6, Dex +3, Con +2, Int +1, Wis +3, Cha +3
- Items
- javelin (2), spear
- AC
- 24; Fort +12, Ref +15, Will +15
- HP
- 95
- Speed
- 40 feet
Melee ◆ spear +17, Damage 1d6+10 piercing
Melee ◆ tail +16 (agile), Damage 1d6+10 bludgeoning plus Grab
Ranged ◆ spear +14 (thrown 10 feet), Damage 1d6+10 piercing
Ranged ◆ javelin +13 (thrown 30 feet), Damage 1d6+10 piercing
Occult Innate Spells DC 25, attack +17; 4th suggestion, charm; 3rd sleep; 2nd blur, humanoid form (at will); 1st illusory disguise (at will), illusory object (at will), ventriloquism (at will)
Lamia's Caress ◆◆ (curse, mental, occult) The lamia touches a creature, who must succeed at a DC 23 Will save or become Stupefied 1. If the target fails additional saves against this ability, the condition value increases by 1 (to a maximum of stupefied 4). This condition value decreases by 1 every 24 hours.
Grab ◆
Source: Pathfinder Monster Core