Lizardfolk Defender

Creature 1
  • Medium
  • humanoid
  • lizardfolk
Perception
+7
Languages
Draconic, Iruxi, Common
Skills
Acrobatics +5, Athletics +6, Stealth +5
Str +3, Dex +2, Con +3, Int −1, Wis +2, Cha +0
Items
flail, javelin (3), wooden shield
AC
16 (18 with shield raised); Fort +8, Ref +7, Will +5
HP
21

Reactive Strike ⟲

Shield Block ⟲

Speed
25 feet, swim 15 feet

Melee ◆ flail +8 (disarm, sweep, trip), Damage 1d6+3 bludgeoning

Melee ◆ jaws +8 (unarmed), Damage 1d6+3 piercing

Melee ◆ tail +8 (agile), Damage 1d4+3 bludgeoning

Ranged ◆ javelin +7 (thrown 30 feet), Damage 1d6+3 piercing

Deep Breath A lizardfolk defender can hold their breath for 15 minutes.

Terrain Advantage Non-lizardfolk creatures that are in difficult terrain or are in water and lack a swim Speed are Off-Guard to the lizardfolk defender.

Source: Pathfinder Monster Core

Running this fight? Add the lizardfolk defender to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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