Lizardfolk Defender
Creature 1- Perception
- +7
- Languages
- Draconic, Iruxi, Common
- Skills
- Acrobatics +5, Athletics +6, Stealth +5
- Str +3, Dex +2, Con +3, Int −1, Wis +2, Cha +0
- Items
- flail, javelin (3), wooden shield
- AC
- 16 (18 with shield raised); Fort +8, Ref +7, Will +5
- HP
- 21
Reactive Strike ⟲
Shield Block ⟲
- Speed
- 25 feet, swim 15 feet
Melee ◆ flail +8 (disarm, sweep, trip), Damage 1d6+3 bludgeoning
Melee ◆ jaws +8 (unarmed), Damage 1d6+3 piercing
Melee ◆ tail +8 (agile), Damage 1d4+3 bludgeoning
Ranged ◆ javelin +7 (thrown 30 feet), Damage 1d6+3 piercing
Deep Breath A lizardfolk defender can hold their breath for 15 minutes.
Terrain Advantage Non-lizardfolk creatures that are in difficult terrain or are in water and lack a swim Speed are Off-Guard to the lizardfolk defender.
Source: Pathfinder Monster Core