Iron Hag
Creature 6- Perception
- +14; darkvision
- Languages
- Aklo, Common, Jotun
- Skills
- Acrobatics +12, Athletics +14, Deception +13, Diplomacy +11, Intimidation +13, Stealth +16
- Str +6, Dex +4, Con +4, Int +1, Wis +4, Cha +3
Coven (mental, occult) An iron hag adds Earthbind, Impaling Spike, and Spellwrack to their coven's spells. Their spell DC when leading a coven is 24.
- AC
- 24; Fort +16, Ref +12, Will +14; +1 status to all saves vs. magic
- HP
- 80; Resistances physical 3 (except adamantine)
- Speed
- 25 feet
Melee ◆ claw +16 (agile, cold iron, magical, reach 10 feet, unarmed), Damage 2d8+6 slashing plus Grab
Melee ◆ jaws +16 (cold iron, magical, unarmed), Damage 2d6+6 piercing
Coven Spells DC 24, attack +16; 8th cursed metamorphosis; 6th spellwrack; 5th illusory scene, impaling spike, scouting eye, clairvoyance, talking corpse, clairaudience, dream message, earthbind, augury, charm, illusory disguise
Bonds of Iron ◆◆ (attack, occult) Frequency once per day
Effect The hag causes a cage built of cold iron fingernails to spring out of nothingness around one creature within 30 feet, attempting an Athletics check to Grapple against the target's Fortitude DC; if the target has a weakness to cold iron, the iron hag gains a +2 circumstance bonus to this check.
On a success, the creature is Grabbed by the magical fingernails (or Restrained on a critical success). If the creature successfully Escapes, the cage crumbles into rust.
Any creature can attempt to destroy the cage by attacking it. It has an AC of 19, Hardness 10, and 40 Hit Points.
Change Shape ◆ (concentrate, occult, polymorph) The iron hag can take on the appearance of any Medium female humanoid. This doesn't change their Speed or their attack and damage bonuses with their Strikes but might change the damage type their Strikes deal (typically to bludgeoning).
Embrace of Iron ◆ Requirements A creature is Grabbed or Restrained by the iron hag's claw
Effect The hag's nails tear into their captured victim, dealing 2d8 piercing damage (the nails are cold iron). Then the hag can attempt to Reposition the creature. If the creature is adjacent to the hag, they can then attempt a jaws Strike against it.
Grab ◆
Source: Pathfinder Monster Core