Katpaskir
Creature 18- Perception
- +31 warp sense; darkvision, see invisibility
- Languages
- Aklo, Chthonian, Common, Draconic, Empyrean, telepathy 100 feet
- Skills
- Acrobatics +31, Arcana +35, Deception +31, Occultism +33, Religion +32, Stealth +31, Thievery +31
- Str +6, Dex +5, Con +9, Int +7, Wis +6, Cha +5
Telepathy 100 feet (aura, magical, mental)
Constant Spells
- AC
- 41; Fort +35, Ref +29, Will +30; +1 status to all saves vs. magic
- HP
- 415; Immunities poison; Weaknesses cold iron 15, holy 15
Breach Planar Wards ◇ Trigger An effect attempts to prevent the katpaskir from using a teleportation effect or from casting Summon Fiend
Effect The katpaskir attempts to counteract the triggering effect (counteract modifier of +29). The katpaskir automatically fails against an artifact's effect.
Distortion Field (aura) 30 feet. Reality bends and warps on the level of all senses without displacing the katpaskir's actual location. Creatures of the katpaskir's choice who start their turn in the aura must succeed at a DC 37 Will save or treat the area as greater difficult terrain and uneven ground (DC 20). A creature who succeeds still treats the area as difficult terrain. For such creatures, the distance through the aura is doubled for determining range penalty.
Mirrored Summons ⟲ Trigger A creature within 30 feet that the katpaskir is aware of casts Summon Celestial or otherwise summons a holy creature
Effect The katpaskir casts summon fiend, regaining the daily ability to do so if needed. This effect is automatically sustained as long as the triggering summoning is sustained, for up to 1 minute.
Warp Sense The katpaskir senses changes in the planar fabric within 1 mile, including any teleportation effect, sensing the direction and distance to the disturbance. If it senses such a disturbance within 500 feet, the katpaskir can cast Scouting Eye to observe the area without needing line of sight to the location.
- Speed
- 35 feet, burrow 15 feet, fly 35 feet
Melee ◆ claw +34 (magical, unarmed, unholy), Damage 3d12+14 slashing plus 1d6 spirit
Melee ◆ talon +34 (agile, magical, unarmed, unholy), Damage 3d8+14 slashing plus 1d6 spirit
Divine Innate Spells DC 40, attack +32; 9th summon fiend (demons only); 8th disintegrate, banishment, flicker; 7th interplanar teleport, teleport; 5th scouting eye (at will), translocate (at will); 4th planar tether (at will); Constant (9th) unfettered movement, see the unseen
Dimensional Ambush ◆◆ (divine, teleportation) The katpaskir casts Translocate, then makes a melee Strike that deals three extra dice of damage. This Strike counts as two attacks when calculating the katpaskir's multiple attack penalty.
Source: Pathfinder Monster Core 2