Jotunborn Sage
Creature 2- Perception
- +7; low light vision
- Languages
- Common, Cyclops, Fey, Jotun, Petran, Shadowtongue
- Skills
- Arcana +8, Athletics +6, Diplomacy +4, Jotunborn Lore +8, Medicine +5, Occultism +8, Religion +5, Society +8
- Str +2, Dex +0, Con +2, Int +4, Wis +1, Cha +0
- Items
- dagger, scroll of mindlink (rank 1)
Iivlar Weaving The sage has planar thread woven into their skin. This thread glows with dim light in a 10-foot emanation. They can Sustain to extinguish, reactivate, or adjust the coloration of this light.
- AC
- 16; Fort +8, Ref +4, Will +9
- HP
- 26
- Speed
- 25 feet
Melee ◆ dagger +10 (agile, versatile s), Damage 1d4+5 piercing
Ranged ◆ dagger +8 (agile, thrown 10 feet, versatile s), Damage 1d4+5 piercing
Melee ◆ fist +10 (agile, nonlethal, unarmed), Damage 1d4+5 bludgeoning
Occult Prepared Spells DC 18, attack +10; 1st dizzying colors, grim tendrils, sleep; Cantrips (1st) detect magic, frostbite, read aura, shield, telekinetic projectile, void warp
Plane-Hopper Dash ◆ Frequency once per day
Effect The jotunborn sage moves with swiftness between planar boundaries to shorten their journey. The sage Strides; this movement doesn't trigger reactions. Once the Stride is complete, the sage gains a +5-status bonus to their Speed until the start of their next turn.
Source: Pathfinder Monster Core 2