Hryngar Taskmaster
Creature 2- Perception
- +8; darkvision
- Languages
- Common, Dwarven, Sakvroth
- Skills
- Athletics +7, Deception +7, Intimidation +7, Occultism +5, Religion +6, Survival +6
- Str +2, Dex +0, Con +2, Int +0, Wis +2, Cha +3
- Items
- pick, chain mail, religious symbol (wooden)
- AC
- 18; Fort +8, Ref +4, Will +8; +2 status to all saves vs. magic, iron mind
- HP
- 30
Iron Mind Hryngar taskmasters automatically disbelieve all illusions of 1st rank or lower.
Light Blindness
- Speed
- 20 feet
Melee ◆ pick +8 (fatal d10), Damage 1d6+6 piercing
Divine Prepared Spells DC 18, attack +10; 1st fear, harm, runic weapon; Cantrips (1st) detect magic, shield
Occult Innate Spells DC 18, attack +10; 2nd blood vendetta, paranoia; Cantrips (1st) sigil
Take Them Down! ◆ The hryngar taskmaster smashes their maul into the ground and invokes their god's name to rally their allies to action. All allied hryngars of equal or lower level that are within 20 feet of the hryngar taskmaster gain a +1 status bonus to attack rolls and damage rolls until the end of the hryngar taskmaster's next turn.
Effect: Take Them Down!
Source: Pathfinder Monster Core