Hryngar Taskmaster

Creature 2
  • Medium
  • duergar
  • dwarf
  • humanoid
Perception
+8; darkvision
Languages
Common, Dwarven, Sakvroth
Skills
Athletics +7, Deception +7, Intimidation +7, Occultism +5, Religion +6, Survival +6
Str +2, Dex +0, Con +2, Int +0, Wis +2, Cha +3
Items
pick, chain mail, religious symbol (wooden)
AC
18; Fort +8, Ref +4, Will +8; +2 status to all saves vs. magic, iron mind
HP
30

Iron Mind Hryngar taskmasters automatically disbelieve all illusions of 1st rank or lower.

Light Blindness

Speed
20 feet

Melee ◆ pick +8 (fatal d10), Damage 1d6+6 piercing

Divine Prepared Spells DC 18, attack +10; 1st fear, harm, runic weapon; Cantrips (1st) detect magic, shield

Occult Innate Spells DC 18, attack +10; 2nd blood vendetta, paranoia; Cantrips (1st) sigil

Take Them Down! ◆ The hryngar taskmaster smashes their maul into the ground and invokes their god's name to rally their allies to action. All allied hryngars of equal or lower level that are within 20 feet of the hryngar taskmaster gain a +1 status bonus to attack rolls and damage rolls until the end of the hryngar taskmaster's next turn.

Effect: Take Them Down!

Source: Pathfinder Monster Core

Running this fight? Add the hryngar taskmaster to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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