Kobold Cavern Mage
Creature 2- Perception
- +5; darkvision
- Languages
- Common, Fey, Petran, Sakvroth
- Skills
- Acrobatics +6, Deception +8, Diplomacy +8, Intimidation +8, Nature +5, Stealth +6
- Str +2, Dex +2, Con −1, Int +0, Wis +1, Cha +4
- Items
- light hammer
- AC
- 16; Fort +5, Ref +6, Will +7
- HP
- 20; Resistances cold 5
- Speed
- 25 feet
Melee ◆ claw +6 (agile, finesse, unarmed), Damage 1d6+2 slashing
Melee ◆ light hammer +6 (agile), Damage 1d6+2 bludgeoning
Ranged ◆ light hammer +6 (agile, thrown 20 feet), Damage 1d6+2 bludgeoning
Primal Spontaneous Spells DC 18, attack +10; 1st fleet step, heal, pummeling rubble, runic weapon; Cantrips (1st) caustic blast, detect magic, figment, know the way, tangle vine
Inspiring Display ◆ (auditory, emotion, linguistic, mental) Requirements The cavern mage's previous action was to Cast a Spell
Effect The cavern mage uses their magical display to inspire another kobold within 30 feet. That kobold gains 4 temporary Hit Points that last until the start of the cavern mage's next turn.
Effect: Inspiring Display
Scamper ◆ Requirements The kobold cavern mage is adjacent to at least one enemy
Effect The kobold cavern mage Strides up to their Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. They must end this movement in a space that's not adjacent to any enemy.
Source: Pathfinder Monster Core