Izfiitar
Creature 20- Perception
- +36 entropy sense (imprecise) 120 feet; darkvision
- Languages
- Chthonian, Empyrean, Protean, Telepathy 100 feet, Truespeech
- Skills
- Acrobatics +38, Arcana +35, Athletics +35, Deception +37, Diplomacy +37, Occultism +36, Religion +38, Society +35, Stealth +38
- Str +9, Dex +10, Con +9, Int +7, Wis +8, Cha +9
Telepathy 100 feet (aura, magical, mental)
Entropy Sense (Imprecise) 120 feet (divine, prediction) A Izfiitar can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the izflitar the ability to sense creatures within the listed range.
The izflitar's entropy sense doesn't detect creatures under the effects of Veil of Privacy or that are otherwise shielded from divinations and predictions.
Constant Spells
- AC
- 44; Fort +33, Ref +36, Will +38; +1 status to all saves vs. magic
- HP
- 360, fast healing 20; Resistances acid 20, precision 20, protean anatomy 25
Fast Healing 20
Kiss of the Speakers (divine) The izfiitar continuously tinkers with the myriad possibilities in which it can move or manipulate magic. The izfiitar is always Quickened and can use the extra action only to Step, Stride, or as part of Casting a Spell.
Prescient Revision ⟲ (divine, fortune) Trigger The izfiitar fails a check
Effect The izfiitar rerolls the triggering check and takes the better result. For 1d4 rounds, it loses the effects of Kiss of the Speakers and can't use Reshape Reality.
Protean Anatomy 25 (divine) A izfiitar's vital organs shift and change shape and position constantly. Immediately after the izfiitar takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.
The izfiitar is immune to polymorph effects unless it is a willing target. If Blinded or Deafened, the izfiitar automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.
Effect: Protean Anatomy
- Speed
- 40 feet, fly 50 feet, swim 40 feet, unfettered movement
Melee ◆ jaws +38 (finesse, magical), Damage 4d10+19 piercing plus Greater Warpwave Strike
Melee ◆ claw +38 (agile, finesse, magical), Damage 4d8+19 slashing plus Greater Warpwave Strike
Melee ◆ tail +38 (magical, reach 10 feet), Damage 4d12+19 bludgeoning plus Improved Grab
Divine Innate Spells DC 47, attack +39; 10th manifestation; 9th massacre, overwhelming presence, divine wrath; 8th cursed metamorphosis, disintegrate, confusion, dispel magic; 7th warp mind (at will); 6th teleport (at will, self only); 5th creation (at will), mirage (at will, see reshape reality), translocate; 4th translocate (at will); Constant (5th) truespeech; Constant (4th) unfettered movement
Change Shape ◆ (concentrate, divine, polymorph) The izfiitar takes the appearance of any Huge or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.
Constrict ◆ 2d8+17 bludgeoning damage, DC 44 basic Fortitude
Greater Warpwave Strike (divine) Any creature struck and damaged by an izfiitar's jaws or claw Strike must succeed at a DC 42 Fortitude save or be subject to a particularly powerful Warpwave.
Roll twice and apply both affects, rerolling any duplicates.
Reshape Reality (divine, polymorph) When the izfiitar casts Mirage, it infuses the illusion with quasi-real substance. Creatures that don't disbelieve the illusion treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on.
Storm of Claws ◆◆ The izfiitar makes up to six claw Strikes, each against a different target.
Improved Grab ◇
Source: Pathfinder Monster Core 2