Greedspawn

Creature 2
  • Medium
  • aberration
Perception
+10; darkvision, scent (imprecise) 30 feet
Languages
Aklo
Skills
Acrobatics +9, Athletics +8, Stealth +9, Survival +6, Thievery +9
Str +4, Dex +3, Con +4, Int +0, Wis +2, Cha +1
Items
glaive

Sin Scent (Imprecise) 30 feet A sinspawn can smell creatures that reflect its sin as the scent ability. The GM determines which creatures are appropriately sinful.

AC
16; Fort +10, Ref +9, Will +6; +1 status to all saves vs. magic, +4 status to all saves vs. mental
HP
30; Immunities controlled; Resistances mental 5

Reactive Strike ⟲

Speed
30 feet

Melee ◆ jaws +10 (agile, unarmed), Damage 1d8+4 piercing plus Sinful Bite

Melee ◆ claw +10 (unarmed), Damage 1d6+4 slashing

Melee ◆ glaive +10 (deadly d8, forceful, reach 10 feet), Damage 1d8+4 slashing

Sinful Bite (arcane, emotion, mental) A creature hit by the jaws of a sinspawn must attempt a DC 18 Will save as it is assailed by sinful thoughts.

Critical Success Unaffected

Success Sickened 1

Failure Sickened 2

Critical Failure sickened 2 plus Clumsy 2 for 1 minute

Source: Pathfinder Monster Core

Running this fight? Add the greedspawn to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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