Crag Linnorm
Creature 14- Perception
- +26; darkvision, scent (imprecise) 60 feet, truesight 60 feet
- Languages
- Aklo, Draconic, Fey
- Skills
- Acrobatics +22, Athletics +28
- Str +8, Dex +4, Con +6, Int −3, Wis +4, Cha +5
Constant Spells
- AC
- 37; Fort +28, Ref +24, Will +22; +1 status to all saves vs. magic
- HP
- 270, regeneration 10 (deactivated by cold iron); Immunities curse, fire, paralyzed, sleep; Weaknesses cold iron 10
Regeneration 10 (Deactivated by Cold Iron)
Curse of Fire (curse, fire, primal) When a creature slays the crag linnorm, it must succeed at a DC 35 Will save or gain weakness to fire 15 with an unlimited duration.
Effect: Curse of Fire
Reactive Strike (Tail Only) ⟲
- Speed
- 35 feet, fly 100 feet, swim 60 feet, unfettered movement
Melee ◆ jaws +30 (magical, reach 20 feet, unarmed), Damage 3d12+14 piercing plus Crag Linnorm Venom
Melee ◆ claw +30 (agile, magical, reach 20 feet, unarmed), Damage 3d8+14 slashing
Melee ◆ tail +30 (agile, magical, reach 20 feet), Damage 3d6+14 bludgeoning plus Improved Grab
Primal Innate Spells DC 33, attack +25; Constant (6th) truesight, unfettered movement
Constrict ◆ 2d6+14 bludgeoning, DC 34 basic Fortitude
Crag Linnorm Venom (fire, injury, poison) Saving Throw DC 34 Fortitude;
Maximum Duration 10 rounds
Stage 1 4d6 fire damage and Drained 1 (1 round)
Stage 2 6d6 fire damage and Drained 2 (1 round)
Magma Breath ◆◆ (fire, primal) The crag linnorm breathes out a stream of magma in a 120-foot line that deals 12d6 fire damage to creatures within the area (DC 34 basic Reflex save). Any creature that fails its save also takes 4d6 persistent fire damage.
The linnorm can't use Magma Breath again for 1d4 rounds.
The magma remains until the start of the linnorm's next turn. If the linnorm was on the ground, the magma remains as a burning line on the ground directly under the line of the Magma Breath; if the linnorm was airborne, the magma rains down in a sheet 60 feet high. Any creature that moves across or through the magma takes 6d6 fire damage (DC 34 basic Reflex save).
At the start of the linnorm's next turn, the magma cools to a thin layer of brittle stone, or the magma rain finishes falling and turns to harmless pebbles. The cooled magma quickly degrades to powder and sand over the course of several hours.
Improved Grab ◇
Source: Pathfinder Monster Core