Caldera Oni
Creature 14- Perception
- +26; greater darkvision
- Languages
- Common
- Skills
- Acrobatics +23, Athletics +27, Crafting +25, Deception +27, Intimidation +27
- Str +8, Dex +6, Con +6, Int +0, Wis +6, Cha +8
- Items
- katana, breastplate
Greater Darkvision
- AC
- 35; Fort +28, Ref +25, Will +23
- HP
- 315; Immunities fire; Weaknesses spirit 15
Bean Panic Oni are curiously afraid of beans, especially as the seasons begin to change. If a creature Interacts to throw a handful of beans at the oni, the oni becomes Frightened 2. While frightened this way, their weakness to spirit damage is increased by 5. The oni then becomes immune to bean panic for 24 hours.
Reactive Strike ⟲
Stoke the Volcano When the caldera oni is critically hit, the flames of anger grow within them. They recharge their choice of Ash Form or Dance of Burning War.
- Speed
- 40 feet, fly 40 feet
Melee ◆ katana +30 (deadly d8, magical, two hand d10, versatile p), Damage 2d6+14 slashing plus 2d6 fire
Melee ◆ jaws +28 (magical, reach 10 feet, unarmed), Damage 2d6+14 piercing plus 1d8 persistent bleed
Primal Innate Spells DC 34, attack +26; 2nd invisibility (at will, self only)
Ash Form ◆◆ (polymorph, primal) Frequency once per minute
Effect The caldera oni transforms into a cloud of sparking volcanic ash and then Flies. This movement doesn't trigger reactions, and the caldera oni can move through small gaps and spaces occupied by other creatures.
The caldera oni then returns to its physical form, affected by a 4th-rank Enlarge spell with a duration of 1d4 rounds.
Change Shape ◆ (concentrate, polymorph) The caldera oni can take on the appearance of any Medium or Large humanoid creature. This doesn't change their Speed or their attack and damage bonuses with their Strikes but might change the damage type their Strikes deal (typically to bludgeoning).
Dance of Burning War ◆◆◆ Frequency once per minute
Effect The oni's heat becomes overwhelming, causing them to breathe out superheated ash and dance across the battlefield. The caldera oni Strides, then makes a melee Strike. If the Strike hits, the oni can Stride again and Strike again, repeating this until they have either missed with a Strike or made three Strikes total.
The oni then finishes the dance by calling down volcanic lightning through the cloud of ash. Each creature hit by a Strike during the dance takes 3d6 fire damage and 3d6 electricity damage with a DC 34 basic Reflex save.
Source: Pathfinder Monster Core