Augnagar

Creature 14
  • uncommon
  • Huge
  • fiend
  • qlippoth
  • unholy
Perception
+27; darkvision, scent (imprecise) 30 feet, truesight 60 feet
Languages
Chthonian, Telepathy 100 feet
Skills
Acrobatics +27, Athletics +28, Intimidation +26
Str +8, Dex +5, Con +8, Int −2, Wis +5, Cha +4

Telepathy 100 feet (aura, magical, mental)

Constant Spells

AC
36; Fort +28, Ref +23, Will +25
HP
225; Immunities controlled, fear effects; Resistances mental 15, physical 15 (except cold iron)
Speed
40 feet, climb 40 feet, fly 40 feet

Melee ◆ jaws +28 (magical, reach 10 feet, unarmed, unholy), Damage 3d12+14 piercing plus 3d6 persistent bleed plus Rotting Curse

Melee ◆ sting +28 (agile, finesse, magical, reach 15 feet, unholy), Damage 3d8+14 slashing plus 3d6 persistent bleed

Occult Innate Spells DC 31, attack +23; 5th translocate; Constant (7th) truesight

Confusing Display ◆◆ (concentrate, emotion, fear, incapacitation, mental, occult, visual) The augnagar's writhing limbs and flesh seethe and squirm in a disorienting and unsettling manner. Creatures in a 30-foot emanation must attempt a DC 34 Will save, after which they are temporarily immune to further Confusing Displays for 1 minute.

Critical Success The creature is unaffected.

Success The creature is Stupefied 1 for 1 round.

Failure The creature is stupefied 1 and Confused for 1 minute.

Critical Failure As failure, but the creature can't attempt a flat check to recover from confusion whenever it takes damage from an attack or spell.

Inhale Vitality ◆◆ (occult, void) Frequency once per day

Effect The augnagar inhales sharply, drawing life force out of creatures in a 50-foot cone. Creatures in the area take 14d6 void damage with a DC 34 basic Fortitude save. A creature that fails its save is also Fatigued.

If any creatures take damage from this activity, the augnagar becomes Quickened for 1 round, and it can use the extra action only to Stride or Strike.

Rotting Curse (curse, disease, occult) Saving Throw DC 32 Fortitude

Stage 1 Drained 1 (1 day)

Stage 2 drained 2 and the creature displays hideous, festering wounds exuding a horrific stench. When the victim takes piercing or slashing damage, creatures within 30 feet must succeed at a DC 32 Fortitude save or become Sickened 1. The victim automatically fails this save (1 day).

Source: Pathfinder Monster Core

Running this fight? Add the augnagar to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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