Augnagar
Creature 14- Perception
- +27; darkvision, scent (imprecise) 30 feet, truesight 60 feet
- Languages
- Chthonian, Telepathy 100 feet
- Skills
- Acrobatics +27, Athletics +28, Intimidation +26
- Str +8, Dex +5, Con +8, Int −2, Wis +5, Cha +4
Telepathy 100 feet (aura, magical, mental)
Constant Spells
- AC
- 36; Fort +28, Ref +23, Will +25
- HP
- 225; Immunities controlled, fear effects; Resistances mental 15, physical 15 (except cold iron)
- Speed
- 40 feet, climb 40 feet, fly 40 feet
Melee ◆ jaws +28 (magical, reach 10 feet, unarmed, unholy), Damage 3d12+14 piercing plus 3d6 persistent bleed plus Rotting Curse
Melee ◆ sting +28 (agile, finesse, magical, reach 15 feet, unholy), Damage 3d8+14 slashing plus 3d6 persistent bleed
Occult Innate Spells DC 31, attack +23; 5th translocate; Constant (7th) truesight
Confusing Display ◆◆ (concentrate, emotion, fear, incapacitation, mental, occult, visual) The augnagar's writhing limbs and flesh seethe and squirm in a disorienting and unsettling manner. Creatures in a 30-foot emanation must attempt a DC 34 Will save, after which they are temporarily immune to further Confusing Displays for 1 minute.
Critical Success The creature is unaffected.
Success The creature is Stupefied 1 for 1 round.
Failure The creature is stupefied 1 and Confused for 1 minute.
Critical Failure As failure, but the creature can't attempt a flat check to recover from confusion whenever it takes damage from an attack or spell.
Inhale Vitality ◆◆ (occult, void) Frequency once per day
Effect The augnagar inhales sharply, drawing life force out of creatures in a 50-foot cone. Creatures in the area take 14d6 void damage with a DC 34 basic Fortitude save. A creature that fails its save is also Fatigued.
If any creatures take damage from this activity, the augnagar becomes Quickened for 1 round, and it can use the extra action only to Stride or Strike.
Rotting Curse (curse, disease, occult) Saving Throw DC 32 Fortitude
Stage 1 Drained 1 (1 day)
Stage 2 drained 2 and the creature displays hideous, festering wounds exuding a horrific stench. When the victim takes piercing or slashing damage, creatures within 30 feet must succeed at a DC 32 Fortitude save or become Sickened 1. The victim automatically fails this save (1 day).
Source: Pathfinder Monster Core