Cinder Dragon (Ancient, Spellcaster)

Creature 19
  • uncommon
  • Gargantuan
  • dragon
  • fire
  • primal
Perception
+35 smoke vision; darkvision, scent (imprecise) 60 feet
Languages
Common, Draconic, Pyric
Skills
Acrobatics +30, Athletics +38, Diplomacy +35, Intimidation +37, Nature +36, Stealth +37
Str +10, Dex +4, Con +8, Int +5, Wis +6, Cha +7

Smoke Vision Smoke doesn't impair a cinder dragon's vision; they ignore the Concealed condition from smoke.

AC
42; Fort +34, Ref +30, Will +32
HP
425; Immunities fire, paralyzed, sleep; Weaknesses cold 20

Boiling Blood ⟲ (fire) Trigger The dragon is critically hit with a melee attack

Effect The dragon's superheated blood spills onto the attacker. The target takes 10d6 fire damage (DC 41 basic Reflex save).

Dragon Heat (aura, fire, primal) 5 feet. 4d6 fire damage (DC 37 basic Reflex save)

Frightful Presence (aura, emotion, fear, mental) 90 feet. DC 39 Will

Reactive Strike (Jaws only) ⟲

Speed
60 feet, fly 180 feet

Melee ◆ jaws +36 (fire, magical, reach 20 feet), Damage 1d8 persistent fire plus 4d12+12 piercing

Melee ◆ horn +34 (magical, reach 20 feet), Damage 3d12+16 piercing

Melee ◆ claw +36 (agile, magical, reach 15 feet), Damage 4d10+12 slashing

Melee ◆ tail +34 (magical, reach 25 feet), Damage 4d8+12 bludgeoning

Melee ◆ wing +34 (agile, magical, reach 20 feet), Damage 4d8+12 slashing

Primal Prepared Spells DC 41, attack +33; 9th detonate magic, falling stars (asteroids only); 8th desiccate; 7th execute, fiery body, volcanic eruption; 6th cursed metamorphosis, truesight; 5th toxic cloud; 4th fire shield, mountain resilience, wall of fire; 3rd fireball, haste; 2nd blazing bolt, dispel magic, floating flame, mist, revealing light; 1st cleanse cuisine, fear, ventriloquism; Cantrips (1st) detect magic, ignition, message, read aura, sigil

All Becomes Flame ◆ (curse, fire, primal) The dragon curses a creature within 60 feet to have its magic replaced with primordial flames. The creature must attempt a DC 39 Will save. Regardless of the result, the target becomes temporarily immune for 1 day.

Critical Success The creature is unaffected.

Success The creature is cursed for 1 round. While cursed, any damage the cursed creature would deal by any means becomes fire damage, regardless of the original damage type. The cursed creature can temporarily suppress the curse for 1 round as an action.

Failure As success, but the curse's duration is 1 hour.

Critical Failure As success, but the curse's duration is 1 day.

Pyre Breath ◆◆ (fire, primal) The dragon breathes a blast of flame that deals 18d6 fire damage in a 60-foot cone (DC 41 basic Reflex save). Creatures that critically fail their save catch fire, taking 2d6 persistent fire damage. The area then fills with black smoke for 1 minute. This has the effects of mist, except it fills the cone's area. The dragon can't use Pyre Breath again for 1d4 rounds.

Stoke the Flames ◆ (fire, primal) The dragon intensifies nearby fires. Every foe within 60 feet that is taking persistent fire damage takes 5d6 fire damage.

Source: Pathfinder Monster Core 2

Running this fight? Add the cinder dragon (ancient, spellcaster) to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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