Guthallath
Creature 19- Perception
- +30; darkvision, truesight 60 feet
- Skills
- Acrobatics +25, Athletics +40
- Str +10, Dex +2, Con +8, Int −4, Wis +0, Cha −1
Constant Spells
- AC
- 43; Fort +38, Ref +32, Will +30
- HP
- 325; Resistances physical 15 (except adamantine), spells 15 (except cold or earth or water)
Erosion Aura (aura, primal) 120 feet.
The guthallath erodes away the physical integrity of all around it. Creatures and objects in the emanation other than the guthallath have their Hardness and resistances reduced by 10.
At the start of their turn, a creature in the erosion aura's area takes 6d6 bludgeoning damage with a DC 39 basic Fortitude save.
Immunity to Magic The guthallath is immune to spells of 6th rank or lower and activations of magic items of 13th level or lower.
- Speed
- 40 feet, burrow 50 feet
Melee ◆ fist +38 (deadly 3d12, magical, reach 20 feet, unarmed), Damage 4d12+18 bludgeoning plus Improved Grab plus Improved Push 20 feet
Melee ◆ foot +38 (deadly 3d12, magical, reach 20 feet, unarmed), Damage 4d8+18 bludgeoning plus Improved Knockdown
Primal Innate Spells DC 37, attack +29; Constant (8th) truesight; Constant (3rd) haste
Annihilation Beams ◆◆ A guthallath releases two beams of destruction from its eyes. Each beam is a 120-foot line. Everything in either line takes 13d10 untyped damage with a DC 41 basic Fortitude save.
A creature reduced to 0 HP is reduced to a fine powder as the Disintegrate spell. There is no additional effect on creatures in any area where the beams overlap.
The guthallath can't use this ability again for 1d4 rounds.
Deadly Throw ◆ Requirements The guthallath has a creature Grabbed or Restrained
Effect The guthallath throws the creature into the air, 100 feet high and 50 feet away. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage.
The creature being landed on can attempt a DC 41 basic Reflex save.
Powerful Blows If a guthallath hits with an attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure.
Trample ◆◆◆ Huge or smaller, foot, DC 45 basic Reflex
Improved Grab ◇
Improved Knockdown ◇
Improved Push 20 feet ◇
Source: Pathfinder Monster Core