Hesperid Queen
Creature 19- Perception
- +34; low light vision
- Languages
- Common, Draconic, Empyrean, Fey, Utopian
- Skills
- Acrobatics +32, Arcana +30, Athletics +28, Deception +37, Diplomacy +39, Intimidation +37, Nature +32, Performance +35, Society +30, Stealth +32
- Str +5, Dex +9, Con +6, Int +7, Wis +7, Cha +10
Tied to the Land A hesperid queen is intrinsically tied to a isolated region, usually an island or island chain, a remote coast, or secluded valley. As long as the queen is healthy, the environment is exceptionally resilient, allowing the hesperid queen to automatically attempt to counteract spells and rituals such as Blight that would harm the environment, with a +37 counteract modifier and a counteract rank of 10.
When the hesperid queen becomes physically or psychologically unhealthy, however, her warded region eventually becomes twisted or unhealthy as well. In that case, restoring the hesperid queen swiftly heals the entire region.
- AC
- 44; Fort +31, Ref +36, Will +34
- HP
- 305; Weaknesses cold iron 15
Nymph's Beauty (aura, emotion, incapacitation, mental, primal, visual) 30 feet. Creatures that start their turn in the aura must succeed at a DC 38 Will save or become transfixed in awe, causing them to be Stunned for 1 round.
- Speed
- 30 feet, fly 90 feet
Melee ◆ sunset ribbon +36 (agile, finesse), Damage 4d10+13 slashing plus 1d6 fire plus 1d6 vitality
Ranged ◆ sunset ray +36 (magical), Damage 4d12+13 fire plus 1d6 vitality
Primal Prepared Spells DC 44; 10th manifestation; 9th falling stars, wrathful storm; 8th migration, punishing winds; 7th energy aegis, regenerate, sunburst, volcanic eruption; 6th truesight; 5th breath of life, control water; 4th mirage, mountain resilience, unfettered movement, vital beacon; 3rd earthbind, haste, one with stone, slow; 2nd animal messenger, dispel magic, resist energy, revealing light, water breathing; 1st gentle landing, gust of wind, vanishing tracks; Cantrips (1st) detect magic, electric arc, guidance, prestidigitation, read aura
Primal Innate Spells DC 44, attack +36; 10th holy light, revealing light, heal, illusory disguise; Cantrips (1st) light
Change Shape ◆ (polymorph, primal) Hesperid queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a version of their natural form that more closely resembles a humanoid.
Create Golden Apple ◆◆ (primal) While the hesperid queen is within their bonded location, they can spin golden light around an object they're holding of up to 20 cubic feet in volume and up to 80 Bulk. Doing so condenses the object into a magic apple made of golden light with light Bulk.
The golden apple reverts back to its original shape after a full day away from the hesperid's bonded location, or when the hesperid queen spends a single action (which has the concentrate trait) to end the effect.
Focus Beauty ◆ (emotion, incapacitation, mental, primal, visual) The hesperid queen focuses her beauty upon a target within her aura. The creature must attempt a DC 38 Will save. On a failure, it is affected as if by the hesperid queen's nymph's beauty aura; if it was already affected by the aura, it becomes overwhelmed with visions of bliss and beauty. The creature departs from the hesperid queen's domain as quickly and efficiently as it can for 1 hour, after which time it forgets ever reaching the hesperid queen's domain, how it did so, and everything that happened while it was within the domain.
Inspiration ◆◆◆ (emotion, mental, primal) A hesperid queen can inspire a single intelligent creature by giving that creature a token of her favor, typically a lock of her hair. As long as the creature carries her token and remains in good standing with the lampad queen, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves.
If a hesperid queen grants her Inspiration to a bard and they are that bard's muse, the bard gains an additional benefit depending on their muse theme: for lore muse, the bard also gains a +1 status bonus to all Lore checks; for maestro muse, the status bonus to Performance checks increases to +2 for the purpose of determining the effects of compositions; for polymath muse, the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against fey.
Effect: Nymph Queen's Inspiration
Source: Pathfinder Monster Core 2