Blood Painter

Creature 9
  • Large
  • aberration
Perception
+19; bloodsense (imprecise) 60 feet, darkvision
Languages
Aklo, Common
Skills
Art Lore +21, Athletics +20, Crafting +17, Medicine +19, Stealth +17
Str +5, Dex +4, Con +3, Int +6, Wis +4, Cha +3

Bloodsense (Imprecise) 60 feet A blood painter can detect exposed blood as an imprecise sense at the listed range, including from creatures taking Persistent Bleed Damage.

AC
27; Fort +16, Ref +19, Will +17
HP
155

Easily Fascinated When subject to a visual illusion with the incapacitation trait, the blood painter doesn't adjust their degree of success due to the incapacitation trait.

Speed
30 feet, climb 15 feet

Melee ◆ claw +20 (agile, reach 10 feet, unarmed), Damage 3d8+8 slashing plus 1d8 bleed

Paint DC 28, attack +20; 6th vibrant pattern; 5th cloak of colors, illusory creature, illusory disguise, illusory object

Dab ◆ (manipulate, mental, occult) Requirements The blood painter is within reach of an enemy taking Persistent Bleed Damage.

Effect The blood painter touches the creature and applies blood to one of their four claws; the blood remains fresh for 1 minute. The target must succeed at a DC 28 Will save or become Fascinated with the blood painter.

Paint ◆ (concentrate, illusion, manipulate, occult) Requirements The blood painter has fresh blood applied to a claw using Dab

Effect The blood painter expends the blood on one claw to paint an illusion with the efects of one of the following spells: Illusory Creature, Illusory Disguise, or Illusory Object. The Paint action gains the traits of the spell it's reproducing, and the blood painter can Sustain these efects. They use a spell attack modifer of +20 and DC 28 for these efects, which are heightened to 5th rank.

If they have fresh blood applied to two or more claws, the blood painter can expend the blood on all of them to instead produce the effects of Cloak of Colors or Vibrant Pattern.

Any effects produced by this ability have a +2 status bonus to attack rolls, damage rolls, saving throws, skill checks, and AC against the creature whose blood was used to Paint. That creature also takes a –2 status penalty to Perception checks and saves against them.

Source: Pathfinder Monster Core 2

Running this fight? Add the blood painter to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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