Banshee

Creature 17
  • uncommon
  • Medium
  • incorporeal
  • spirit
  • undead
  • unholy
Perception
+32 hears heartbeats (imprecise) 60 feet; darkvision
Languages
Common, Elven
Skills
Acrobatics +31, Intimidation +32, Occultism +25
Str −5, Dex +6, Con +2, Int +0, Wis +7, Cha +7

Hears Heartbeats The banshee can hear heartbeats within 60 feet of it as an imprecise sense.

Sunlight Powerlessness A banshee in sunlight is Clumsy 2 and Stunned 2.

AC
39; Fort +25, Ref +29, Will +32
HP
250, void healing; Immunities bleed, death effects, disease, paralyzed, paralyzed, poison, precision, unconscious; Resistances all damage 12 (except force or ghost touch or spirit or vitality) (double resistance vs. non magical)

Spectral Ripple When a banshee Strides at least 10 feet, they're Concealed until the start of their next turn.

Speed
null feet, fly 60 feet

Melee ◆ hand +32 (finesse, magical), Damage 4d10+14 void plus Terrifying Touch

Terrifying Touch (emotion, fear, occult) A creature damaged by the banshee's touch that isn't already frightened must attempt a DC 38 Will save (DC 43 Will if the attack was a critical hit). If the creature fails its save, it's Frightened 2; on a critical failure, the creature also cowers with fear and is Stunned 4. If the creature is protected against fear by a spell or magic item, the banshee's touch first attempts to counteract the protection effect, with the effect of a 9th-rank Dispel Magic spell.

Vengeful Spite ⟲ (occult) Trigger A foe critically hits the banshee, or the banshee critically fails their save against a foe's damaging effect

Effect The banshee lashes back at their tormentor, dealing 4d10+14 mental damage with a DC 38 basic Will save and applying the effects of terrifying touch based on the results of the same Will save.

Wail ◆◆ (auditory, concentrate, death, occult) The banshee unleashes a soul-chilling Wails of the Damned (DC 38 Fortitude, 8d10 void). This Wail overcomes silence and similar effects of 5th rank or lower. The banshee can instead use Wail as a three-action activity to overcome such effects of up to 8th rank.

The banshee's Wail resonates for 1 round, and any creature that comes within the area during that time must attempt a save against the effect. A creature can't be affected more than once by the same Wail. The banshee can't Wail again for 1d4 rounds.

Source: Pathfinder Monster Core

Running this fight? Add the banshee to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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