Eseneth

Creature 17
  • Medium
  • monitor
  • psychopomp
Perception
+29; darkvision, lifesense 120 feet
Languages
Chthonian, Diabolic, Empyrean, Requian
Skills
Acrobatics +33, Athletics +33, Medicine +31, Sewing Lore +35, Stealth +33
Str +8, Dex +8, Con +5, Int +6, Wis +4, Cha +2

Lifesense 120 feet

Constant Spells

AC
39; Fort +28, Ref +32, Will +27
HP
290; Immunities death effects, disease; Resistances poison 15, void 15
Speed
25 feet, fly 40 feet, unfettered movement

Melee ◆ spirit needle +33 (magical), Damage 3d10+14 piercing plus Improved Grab plus Shepherd's Touch

Ranged ◆ spirit needle +33 (magical, thrown 30 feet), Damage 3d10+14 piercing plus Shepherd's Touch

Divine Innate Spells DC 38, attack +30; 8th spirit blast; 4th translocate (at will); 2nd invisibility (at will, self only); Constant (4th) unfettered movement

Mend Soul ◆ (manipulate) Frequency once per round

Effect The eseneth restores 25 healing HP to itself or an incorporeal creature it has Grabbed.

Seize Soul ◆ (attack, incapacitation) Requirements The eseneth has a corporeal creature Grabbed or Restrained

Effect The eseneth tries to yank the soul out of the required creature. The eseneth attempts an Athletics check against the target's Fortitude DC.

Critical Success The eseneth grabs the target's soul. The body is released and is Paralyzed for 2 rounds. When the body ceases being paralyzed, its soul returns instantly, and the target wakes. The soul—grabbed by the eseneth—is incorporeal, is Invisible, has a fly Speed equal to the creature's Speed, and otherwise has all the same statistics. It can't attack, cast spells, or attempt any skill checks that require a physical body other than checks to Escape (DC 38), and it must always maintain line of effect to its body.

Success As critical success, but the paralysis ends after 1 round.

Failure The target remains grabbed or restrained, but its soul remains in its body.

Critical Failure The target is no longer grabbed or restrained.

Shepherd's Touch A eseneth's Strikes affect incorporeal creatures with the effects of a Ghost Touch property rune and deal 2d6 void damage to living creatures and 2d6 vitality damage to undead.

Shred Soul ◆ Frequency once per round

Requirements The eseneth has an incorporeal creature Grabbed or Restrained

Effect The eseneth deals 3d10+14 force damage to the required creature.

Spirit Grasp An eseneth can Grapple incorporeal creatures despite being corporeal. The eseneth uses Athletics to Grapple incorporeal creatures as normal but can't use Athletics for other actions against incorporeal creatures, like Shove or Trip.

Improved Grab ◇

Source: Pathfinder Monster Core 2

Running this fight? Add the eseneth to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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