Bandersnatch
Creature 17- Perception
- +30; darkvision, scent 120 feet
- Skills
- Acrobatics +30, Athletics +33, Intimidation +32, Stealth +32, Survival +28
- Str +9, Dex +6, Con +6, Int −4, Wis +6, Cha +6
Planar Acclimation The bandersnatch treats the plane it is on as its home plane.
- AC
- 41; Fort +32, Ref +30, Will +27; +1 status to all saves vs. magic
- HP
- 335, fast healing 15; Immunities confused
Fast Healing 15
Confusing Gaze (aura, emotion, mental, primal, visual) 20 feet.
When a creature ends its turn in the aura, it must succeed at a DC 35 Will save or become Confused for 1 round.
Quick Recovery The bandersnatch recovers with frightening speed. At the end of its turn, it reduces the value of one debilitating condition it suffers (with the exception of Dying) by 1. If it's Blinded, Dazzled, Deafened, Fatigued, Fleeing, or Petrified, it can instead succeed at a DC 16 Flat to end one of these conditions of its choice; it can't use quick recovery on other conditions that lack values.
Reactive Strike (Tail Only) ⟲
- Speed
- 50 feet, climb 20 feet
Melee ◆ jaws +34 (magical, reach 15 feet, unarmed), Damage 3d12+19 piercing
Melee ◆ claws +34 (agile, magical, reach 15 feet), Damage 3d8+19 slashing
Melee ◆ tail +34 (fatal d8, magical, reach 20 feet), Damage 3d4+19 piercing plus Pain
Ranged ◆ quill +30, Damage 3d4+19 piercing plus Pain
Focus Gaze ◆ (emotion, mental, primal, visual) The bandersnatch fixes its gaze at a creature it can see within 20 feet. The target must immediately attempt a Will save against the bandersnatch's Confusing Gaze. After attempting the save, the creature is temporarily immune to a bandersnatch's Confusing Gaze until the start of the bandersnatch's next turn.
Frumious Charge ◆◆ The bandersnatch Strides, ignoring difficult terrain, then makes two claw Strikes at the end of its movement.
Pain A bandersnatch's quills create exceptionally painful wounds. The wounded creature must succeed at a DC 38 Fortitude save to resist becoming Drained 1 (Drained 2 on a critical failure) by this pain. Further bandersnatch Strikes that cause pain increase the amount of drain by 1 for each failed save to a maximum of drained 4.
Relentless Tracker The bandersnatch can Track while moving at its full speed.
Source: Pathfinder Monster Core