Bandersnatch

Creature 17
  • rare
  • Gargantuan
  • beast
  • tane
Perception
+30; darkvision, scent 120 feet
Skills
Acrobatics +30, Athletics +33, Intimidation +32, Stealth +32, Survival +28
Str +9, Dex +6, Con +6, Int −4, Wis +6, Cha +6

Planar Acclimation The bandersnatch treats the plane it is on as its home plane.

AC
41; Fort +32, Ref +30, Will +27; +1 status to all saves vs. magic
HP
335, fast healing 15; Immunities confused

Fast Healing 15

Confusing Gaze (aura, emotion, mental, primal, visual) 20 feet.

When a creature ends its turn in the aura, it must succeed at a DC 35 Will save or become Confused for 1 round.

Quick Recovery The bandersnatch recovers with frightening speed. At the end of its turn, it reduces the value of one debilitating condition it suffers (with the exception of Dying) by 1. If it's Blinded, Dazzled, Deafened, Fatigued, Fleeing, or Petrified, it can instead succeed at a DC 16 Flat to end one of these conditions of its choice; it can't use quick recovery on other conditions that lack values.

Reactive Strike (Tail Only) ⟲

Speed
50 feet, climb 20 feet

Melee ◆ jaws +34 (magical, reach 15 feet, unarmed), Damage 3d12+19 piercing

Melee ◆ claws +34 (agile, magical, reach 15 feet), Damage 3d8+19 slashing

Melee ◆ tail +34 (fatal d8, magical, reach 20 feet), Damage 3d4+19 piercing plus Pain

Ranged ◆ quill +30, Damage 3d4+19 piercing plus Pain

Focus Gaze ◆ (emotion, mental, primal, visual) The bandersnatch fixes its gaze at a creature it can see within 20 feet. The target must immediately attempt a Will save against the bandersnatch's Confusing Gaze. After attempting the save, the creature is temporarily immune to a bandersnatch's Confusing Gaze until the start of the bandersnatch's next turn.

Frumious Charge ◆◆ The bandersnatch Strides, ignoring difficult terrain, then makes two claw Strikes at the end of its movement.

Pain A bandersnatch's quills create exceptionally painful wounds. The wounded creature must succeed at a DC 38 Fortitude save to resist becoming Drained 1 (Drained 2 on a critical failure) by this pain. Further bandersnatch Strikes that cause pain increase the amount of drain by 1 for each failed save to a maximum of drained 4.

Relentless Tracker The bandersnatch can Track while moving at its full speed.

Source: Pathfinder Monster Core

Running this fight? Add the bandersnatch to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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