Aapoph Serpentfolk
Creature 3- Perception
- +8; darkvision, scent (imprecise) 30 feet
- Languages
- Aklo, Sakvroth, Telepathy 100 feet
- Skills
- Acrobatics +7, Athletics +11, Intimidation +6
- Str +4, Dex +2, Con +3, Int −1, Wis +1, Cha −1
- Items
- scimitar
Telepathy 100 feet (aura, magical, mental)
- AC
- 18; Fort +10, Ref +7, Will +6; +2 status to will saves vs. mental
- HP
- 60; Resistances poison 5
Reactive Strike ⟲
- Speed
- 25 feet
Melee ◆ scimitar +11 (forceful, sweep), Damage 1d6+6 slashing
Melee ◆ fangs +11, Damage 1d8+6 piercing plus Serpentfolk Venom
Melee ◆ tail +11 (agile), Damage 1d6+6 bludgeoning plus Knockdown
Serpentfolk Venom (poison) Saving Throw DC 20 Fortitude
Maximum Duration 6 rounds
Stage 1 1d4 poison damage and Enfeebled 1 (1 round)
Stage 2 2d4 poison damage and enfeebled 1 (1 round)
Slithering Attack ◆ The aapoph serpentfolk makes one scimitar or fangs Strike and one tail Strike, each targeting a different creature. These attacks both count toward the aapoph's multiple attack penalty, but the penalty doesn't increase until after the aapoph makes both attacks.
Knockdown ◆
Source: Pathfinder Monster Core