Aapoph Serpentfolk

Creature 3
  • uncommon
  • Medium
  • humanoid
  • mutant
  • serpentfolk
Perception
+8; darkvision, scent (imprecise) 30 feet
Languages
Aklo, Sakvroth, Telepathy 100 feet
Skills
Acrobatics +7, Athletics +11, Intimidation +6
Str +4, Dex +2, Con +3, Int −1, Wis +1, Cha −1
Items
scimitar

Telepathy 100 feet (aura, magical, mental)

AC
18; Fort +10, Ref +7, Will +6; +2 status to will saves vs. mental
HP
60; Resistances poison 5

Reactive Strike ⟲

Speed
25 feet

Melee ◆ scimitar +11 (forceful, sweep), Damage 1d6+6 slashing

Melee ◆ fangs +11, Damage 1d8+6 piercing plus Serpentfolk Venom

Melee ◆ tail +11 (agile), Damage 1d6+6 bludgeoning plus Knockdown

Serpentfolk Venom (poison) Saving Throw DC 20 Fortitude

Maximum Duration 6 rounds

Stage 1 1d4 poison damage and Enfeebled 1 (1 round)

Stage 2 2d4 poison damage and enfeebled 1 (1 round)

Slithering Attack ◆ The aapoph serpentfolk makes one scimitar or fangs Strike and one tail Strike, each targeting a different creature. These attacks both count toward the aapoph's multiple attack penalty, but the penalty doesn't increase until after the aapoph makes both attacks.

Knockdown ◆

Source: Pathfinder Monster Core

Running this fight? Add the aapoph serpentfolk to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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