Ambush Copse
Creature 13- Perception
- +20; tremorsense (imprecise) 30 feet
- Languages
- Common, Fey, Muan cant speak any language
- Skills
- Athletics +27, Intimidation +20, Stealth +23
- Str +8, Dex +4, Con +6, Int +0, Wis +4, Cha +0
- AC
- 33; Fort +25, Ref +22, Will +22
- HP
- 300; Weaknesses fire 15, axe vulnerability 10; Resistances bludgeoning 10, piercing 10
Berserk An ambush copse that sees fire or axes has a chance of going berserk. At the start of its turn, if it is aware of an axe or a fre the size of a lit torch or larger, the ambush copse must succeed at a DC 5 Flat or go berserk. A berserk ambush copse can't use concentrate actions and wildly attacks the nearest living creature, or the nearest object if no creatures are nearby.
Blinding Branches ⟲ Trigger A creature within 20 feet of the ambush copse leaves a square during a move action it's using
Requirements The triggering creature is in forest terrain
Effect The ambush copse's elemental energy animates nearby tree branches to swat at the creature's face. The triggering creature must succeed at a DC 30 Reflex save or become Blinded for 1 round.
Felling Ambush ⟲ Trigger A creature moves within 10 feet of the ambush copse
Requirements The ambush copse is disguised as trees or logs
Effect The ambush copse makes a log Strike against the triggering creature. If the attack hits, the creature must attempt a DC 30 Reflex save or be knocked Prone.
- Speed
- 30 feet
Melee ◆ log +27 (backswing, forceful, reach 20 feet, sweep), Damage 3d12+14 bludgeoning plus Pounding Smash
Ranged ◆ caber +25 (thrown 40 feet), Damage 3d12+6 bludgeoning
Feign Copse ◆ (concentrate) Until the next time it acts, the ambush copse appears to be a harmless patch of trees or logs. It has an automatic result of 43 (45 in forests) on Deception checks and DCs to pass as trees or logs.
Pounding Smash Regardless of whether the Strike hits or misses, the ambush copse's melee Strikes create a 5-foot-square of difficult terrain in the target's space.
Pulverizing Barrage ◆◆◆ The ambush copse makes three log Strikes, each at a –2 penalty, all targeting the same creature. The ambush copse's multiple attack penalty doesn't increase until after it has made all three attacks. The ambush copse gains the Clumsy 2 condition until the beginning of its next turn.
Sunder Objects When an ambush copse damages an item or structure, it deals an additional 15 untyped damage to that item or structure.
Source: Pathfinder Monster Core 2