Adamantine Dragon (Adult, Spellcaster)
Creature 13- Perception
- +23; darkvision, scent (imprecise) 60 feet, tremorsense (imprecise) 90 feet
- Languages
- Common, Draconic, Petran, Fey, Sakvroth
- Skills
- Acrobatics +22, Athletics +27, Intimidation +24, Mining Lore +24, Nature +23, Survival +25
- Str +8, Dex +3, Con +6, Int +3, Wis +4, Cha +5
Tremorsense (Imprecise) 90 feet
- AC
- 33; Fort +25, Ref +20, Will +23; +2 status to all saves vs primal
- HP
- 220; Immunities paralyzed, petrified, sleep
Abandon Armor Once the adamantine dragon is reduced to fewer than half their Hit Points, their resistance is reduced by 10 and they gain a +10 circumstance bonus to their Speeds.
Frightful Presence (aura, emotion, fear, mental) 90 feet. DC 30 Will
Resilient Form ⟲ Trigger The dragon is critically hit with a weapon or unarmed attack;
Effect The dragon's tough scales ward off deadly attacks. The dragon attempts a DC 17 Flat. On a success, the triggering attack becomes a normal hit.
- Speed
- 30 feet, burrow 40 feet, fly 150 feet
Melee ◆ jaws +27 (magical, reach 15 feet, unarmed), Damage 3d12+14 piercing plus Grab
Melee ◆ claw +27 (agile, magical, reach 10 feet, unarmed), Damage 3d8+14 slashing plus Knockdown
Melee ◆ tail +25 (magical, reach 20 feet), Damage 3d10+14 bludgeoning
Ranged ◆ rock +25 (brutal), Damage 3d8+14 bludgeoning
Primal Prepared Spells DC 34, attack +27; 6th petrify, tangling creepers; 5th impaling spike, magic passage, speak with stones; 4th shape stone, unfettered movement, vapor form; 3rd earthbind, one with stone, slow; 2nd darkness, shatter, water walk; 1st air bubble, tailwind, vanishing tracks; Cantrips (1st) caustic blast, detect magic, know the way, sigil, tangle vine
Adamantine Body The dragon's unarmed melee Strikes are adamantine.
Avalanche Breath ◆◆ (primal) The dragon belches a mass of boulders that deals 11d8 bludgeoning damage in a 40-foot cone (DC 33 basic Reflex save).
They can't use Avalanche Breath again for 1d4 rounds.
Burrowing Pounce ◆◆◆ Requirements The dragon is burrowed
Effect The dragon Burrows, then Leaps out of the ground, landing at a point within 25 feet. The dragon makes a melee Strike against a creature within reach when they land. If the Strike is a critical hit, the target is knocked Prone.
Rock Tunneler The dragon can burrow through solid stone at a Speed of 20 feet. They can leave a tunnel if they desire, and they usually don't.
Swallow Whole ◆ (attack) Large, 3d12+7 bludgeoning, Rupture 29
Throw Rock ◆
Grab ◆
Knockdown ◆
Source: Pathfinder Monster Core