Adamantine Dragon (Ancient, Spellcaster)
Creature 18- Perception
- +30; darkvision, scent (imprecise) 60 feet, tremorsense (imprecise) 120 feet
- Languages
- Common, Draconic, Fey, Petran, Sakvroth, Aklo
- Skills
- Acrobatics +28, Athletics +36, Intimidation +32, Mining Lore +30, Nature +29, Survival +31
- Str +9, Dex +4, Con +8, Int +4, Wis +5, Cha +6
Tremorsense (Imprecise) 120 feet
- AC
- 41; Fort +32, Ref +26, Will +29; +2 status to all saves vs primal
- HP
- 300; Immunities paralyzed, petrified, sleep
Abandon Armor Once the adamantine dragon is reduced to fewer than half their Hit Points, their resistance is reduced by 10 and they gain a +10 circumstance bonus to their Speeds.
Frightful Presence (aura, emotion, fear, mental) 90 feet. DC 37 Will
Resilient Form ⟲ Trigger The dragon is critically hit with a weapon or unarmed attack;
Effect The dragon's tough scales ward off deadly attacks. The dragon attempts a DC 17 Flat. On a success, the triggering attack becomes a normal hit.
- Speed
- 40 feet, burrow 50 feet, fly 180 feet
Melee ◆ jaws +36 (magical, reach 20 feet, unarmed), Damage 3d12+18 piercing plus Improved Grab
Melee ◆ claw +36 (agile, magical, reach 15 feet, unarmed), Damage 3d8+18 slashing plus Knockdown
Melee ◆ tail +34 (magical, reach 25 feet), Damage 3d10+18 bludgeoning
Ranged ◆ rock +34 (brutal), Damage 3d8+18 bludgeoning
Primal Prepared Spells DC 41, attack +36; 8th desiccate, earthquake, moment of renewal; 7th mask of terror, regenerate, volcanic eruption; 6th field of life, petrify, tangling creepers; 5th impaling spike, magic passage, speak with stones; 4th shape stone, unfettered movement, vapor form; 3rd earthbind, one with stone, slow; 2nd darkness, shatter, water walk; 1st air bubble, tailwind, vanishing tracks; Cantrips (1st) caustic blast, detect magic, know the way, sigil, tangle vine
Adamantine Body The dragon's unarmed melee Strikes are adamantine.
Avalanche Breath ◆◆ (primal) The dragon belches a mass of boulders that deals 15d8 bludgeoning damage in a 40-foot cone (DC 40 basic Reflex save).
They can't use Avalanche Breath again for 1d4 rounds.
Burrowing Pounce ◆◆◆ Requirements The dragon is burrowed
Effect The dragon Burrows, then Leaps out of the ground, landing at a point within 25 feet. The dragon makes a melee Strike against a creature within reach when they land. If the Strike is a critical hit, the target is knocked Prone.
Fast Swallow ⟲ Trigger The dragon Grabs a creature
Effect The dragon uses Swallow Whole.
Rock Tunneler The dragon can burrow through solid stone at a Speed of 20 feet. They can leave a tunnel if they desire, and they usually don't.
Swallow Whole ◆ (attack) Large, 3d12+14 bludgeoning, Rupture 35
Throw Rock ◆
Improved Grab ◇
Knockdown ◆
Source: Pathfinder Monster Core