Killer Whale

Huge beast, unaligned

Armor Class
12 (natural armor)
Hit Points
90 (12d12 + 12)
Speed
0 ft., swim 60 ft.
STR
19 (+4)
DEX
10 (+0)
CON
13 (+1)
INT
3 (−4)
WIS
12 (+1)
CHA
7 (−2)
Skills
Perception +3
Senses
blindsight 120 ft., passive Perception 13
Languages
—
Challenge
3 (700 XP)

Echolocation. The whale can't use its blindsight while deafened.

Hold Breath. The whale can hold its breath for 30 minutes.

Keen Hearing. The whale has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (5d6 + 4) piercing damage.

Running this fight? Add the killer whale to the initiative tracker: type its name and the AC, hit points and initiative bonus fill in, and the book button shows this stat block mid-fight.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.