Giant Scorpion

Large beast, unaligned

Armor Class
15 (natural armor)
Hit Points
52 (7d10 + 14)
Speed
40 ft.
STR
15 (+2)
DEX
13 (+1)
CON
15 (+2)
INT
1 (−5)
WIS
9 (−1)
CHA
3 (−4)
Senses
blindsight 60 ft., passive Perception 9
Languages
—
Challenge
3 (700 XP)

Actions

Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.

Running this fight? Add the giant scorpion to the initiative tracker: type its name and the AC, hit points and initiative bonus fill in, and the book button shows this stat block mid-fight.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.