Hell Hound

Medium fiend, lawful evil

Armor Class
15 (natural armor)
Hit Points
45 (7d8 + 14)
Speed
50 ft.
STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
6 (โˆ’2)
WIS
13 (+1)
CHA
6 (โˆ’2)
Skills
Perception +5
Damage Immunities
fire
Senses
darkvision 60 ft., passive Perception 15
Languages
understands Infernal but can't speak it
Challenge
3 (700 XP)

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

Fire Breath (Recharge 5-6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Running this fight? Add the hell hound to the initiative tracker: type its name and the AC, hit points and initiative bonus fill in, and the book button shows this stat block mid-fight.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.