Gargoyle

Medium elemental, chaotic evil

Armor Class
15 (natural armor)
Hit Points
52 (7d8 + 21)
Speed
30 ft., fly 60 ft.
STR
15 (+2)
DEX
11 (+0)
CON
16 (+3)
INT
6 (โˆ’2)
WIS
11 (+0)
CHA
7 (โˆ’2)
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Damage Immunities
poison
Condition Immunities
exhaustion, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Terran
Challenge
2 (450 XP)

False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.

Actions

Multiattack. The gargoyle makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Running this fight? Add the gargoyle to the initiative tracker: type its name and the AC, hit points and initiative bonus fill in, and the book button shows this stat block mid-fight.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.