Giant Boar

Large beast, unaligned

Armor Class
12 (natural armor)
Hit Points
42 (5d10 + 15)
Speed
40 ft.
STR
17 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
2 (−4)
WIS
7 (−2)
CHA
5 (−3)
Senses
passive Perception 8
Languages
—
Challenge
2 (450 XP)

Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Running this fight? Add the giant boar to the initiative tracker: type its name and the AC, hit points and initiative bonus fill in, and the book button shows this stat block mid-fight.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.