Centaur

Large monstrosity, neutral good

Armor Class
12
Hit Points
45 (6d10 + 12)
Speed
50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
9 (−1)
WIS
13 (+1)
CHA
11 (+0)
Skills
Athletics +6, Perception +3, Survival +3
Senses
passive Perception 13
Languages
Elvish, Sylvan
Challenge
2 (450 XP)

Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Running this fight? Add the centaur to the initiative tracker: type its name and the AC, hit points and initiative bonus fill in, and the book button shows this stat block mid-fight.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.