Black Dragon Wyrmling

Medium dragon, chaotic evil

Armor Class
17 (natural armor)
Hit Points
33 (6d8 + 6)
Speed
30 ft., fly 60 ft., swim 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws
Dex +4, Con +3, Wis +2, Cha +3
Skills
Perception +4, Stealth +4
Damage Immunities
acid
Senses
blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages
Draconic
Challenge
2 (450 XP)

Amphibious. The dragon can breathe air and water.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.

Acid Breath (Recharge 5-6). The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.

Running this fight? Add the black dragon wyrmling to the initiative tracker: type its name and the AC, hit points and initiative bonus fill in, and the book button shows this stat block mid-fight.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.