Scorpion

Tiny beast, unaligned

Armor Class
11 (natural armor)
Hit Points
1 (1d4 - 1)
Speed
10 ft.
STR
2 (−4)
DEX
11 (+0)
CON
8 (−1)
INT
1 (−5)
WIS
8 (−1)
CHA
2 (−4)
Senses
blindsight 10 ft., passive Perception 9
Languages
—
Challenge
0 (10 XP)

Actions

Sting. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.

Running this fight? Add the scorpion to the initiative tracker: type its name and the AC, hit points and initiative bonus fill in, and the book button shows this stat block mid-fight.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.