Quipper

Tiny beast, unaligned

Armor Class
13
Hit Points
1 (1d4 - 1)
Speed
0 ft., swim 40 ft.
STR
2 (−4)
DEX
16 (+3)
CON
9 (−1)
INT
1 (−5)
WIS
7 (−2)
CHA
2 (−4)
Senses
darkvision 60 ft., passive Perception 8
Languages
—
Challenge
0 (10 XP)

Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing. The quipper can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

A quipper is a carnivorous fish with sharp teeth. Quippers can adapt to any aquatic environment, including cold subterranean lakes. They frequently gather in swarms; the statistics for a swarm of quippers appear later in this appendix.

Running this fight? Add the quipper to the initiative tracker: type its name and the AC, hit points and initiative bonus fill in, and the book button shows this stat block mid-fight.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.