Zoaem
Creature 1- Perception
- +6; darkvision
- Languages
- Diabolic, Draconic, Empyrean, Utopian
- Skills
- Acrobatics +8, Intimidation +6, Religion +6
- Str −5, Dex +3, Con +1, Int −1, Wis +1, Cha +1
- AC
- 16 all-around vision; Fort +6, Ref +10, Will +4
- HP
- 20; Immunities fear effects; Weaknesses unholy 3; Resistances fire 3
All-Around Vision
Archon's Protection ⟲ Trigger An enemy damages the archon's ally and both are within 15 feet of the archon
Effect The ally gains resistance 3 to all damage against the triggering damage and the archon can make a Strike against the enemy.
- Speed
- 0 feet, fly 40 feet
Ranged ◆ eye ray +8 (agile, fire, holy, magical), Damage 1d8 fire
Divine Innate Spells DC 17, attack +9; 4th read omens; 1st heal; Cantrips (1st) light
Behold! ◆◆ (concentrate, illusion, incapacitation, visual) Frequency once per hour
Effect The zoaem's rings and wings move in a complex pattern, mesmerizing creatures in the zoaem's choice of a 10-foot emanation or a 5-foot burst within 60 feet. Each creature must succeed at a DC 17 Will save or be Fascinated with the zoaem for 1 minute and Stunned 1 (or stunned for 1 round on a critical failure).
Light of Truth ◆ (concentrate, divine, light) The zoaem shines an intense light of truth, as Revealing Light (DC 17 Reflex save) but in a 60-foot line. Against creatures affected by this light, the zoaem and their allies gain a +1 status bonus to damage rolls and Recall Knowledge checks. The zoaem can't use Light of Truth again for 1d4 rounds.
Effect: Light of Truth
Source: Pathfinder Monster Core