Wemmuth

Creature 15
  • Huge
  • plant
Perception
+25; darkvision, tremorsense (imprecise) 60 feet
Languages
Aklo, Fey, Can't speak any language
Skills
Athletics +29, Deception +28, Stealth +30, Survival +27
Str +8, Dex +6, Con +6, Int −2, Wis +4, Cha +2

Tremorsense (Imprecise) 60 feet

AC
37; Fort +27, Ref +27, Will +24
HP
335; Weaknesses cold 20, slashing 15
Speed
25 feet, burrow 25 feet, climb 25 feet

Melee ◆ vine +29 (fatal d12, reach 15 feet, sweep), Damage 4d12+10 bludgeoning plus Improved Grab

Ranged ◆ boulder +27 (fatal d12), Damage 4d10+10 bludgeoning

Blood Leech ⟲ Trigger The wemmuth deals damage to a creature with Constrict

Effect The wemmuth heals a number of Hit Points equal to half the total damage dealt by Constrict.

Constrict ◆ 2d12+10 bludgeoning damage, DC 36 basic Fortitude save

Engulf ◆◆ DC 36 Reflex, 4d8 bludgeoning damage, Escape (DC 33), Rupture 36

Thorny Mass Whenever a creature within 10 feet attempts a melee attack against a wemmuth or uses Acrobatics to Tumble Through its space, that creature takes 1d12+10 piercing damage (DC 36 basic Reflex save).

Improved Grab ◇

Source: Pathfinder Monster Core 2

Running this fight? Add the wemmuth to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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