Wemmuth
Creature 15- Perception
- +25; darkvision, tremorsense (imprecise) 60 feet
- Languages
- Aklo, Fey, Can't speak any language
- Skills
- Athletics +29, Deception +28, Stealth +30, Survival +27
- Str +8, Dex +6, Con +6, Int −2, Wis +4, Cha +2
Tremorsense (Imprecise) 60 feet
- AC
- 37; Fort +27, Ref +27, Will +24
- HP
- 335; Weaknesses cold 20, slashing 15
- Speed
- 25 feet, burrow 25 feet, climb 25 feet
Melee ◆ vine +29 (fatal d12, reach 15 feet, sweep), Damage 4d12+10 bludgeoning plus Improved Grab
Ranged ◆ boulder +27 (fatal d12), Damage 4d10+10 bludgeoning
Blood Leech ⟲ Trigger The wemmuth deals damage to a creature with Constrict
Effect The wemmuth heals a number of Hit Points equal to half the total damage dealt by Constrict.
Constrict ◆ 2d12+10 bludgeoning damage, DC 36 basic Fortitude save
Engulf ◆◆ DC 36 Reflex, 4d8 bludgeoning damage, Escape (DC 33), Rupture 36
Thorny Mass Whenever a creature within 10 feet attempts a melee attack against a wemmuth or uses Acrobatics to Tumble Through its space, that creature takes 1d12+10 piercing damage (DC 36 basic Reflex save).
Improved Grab ◇
Source: Pathfinder Monster Core 2