Two-Headed Troll
Creature 8- Perception
- +16; darkvision
- Languages
- Jotun
- Skills
- Athletics +18, Intimidation +17
- Str +6, Dex +1, Con +6, Int −2, Wis +4, Cha +3
- Items
- club
Easily Misled The two-headed troll takes a –4 circumstance penalty to their Perception DC against Deception checks.
Independent Brains Each of a two-headed troll's heads rolls their own initiative and has their own turn. Neither head can Delay. At the start of a head's turn, that head gets 2 actions and 1 reaction. Each brain controls one arm, but both can move the legs. Any ability or item that would sever a two-headed troll's head (such as a vorpal weapon) doesn't cause the two-headed troll to die if they still have their other head, but does cause them to lose the turns, actions, and reactions of the severed head. Mental effects that target a single creature affect only one of the troll's heads.
- AC
- 24; Fort +19, Ref +15, Will +14
- HP
- 190; Weaknesses electricity 10, fire 10
Regeneration 20 (Deactivated by Electricity or Fire)
Head Regrowth A two-headed troll's regeneration can regrow a severed head. After regaining Hit Points from regeneration, the two-headed troll attempts a DC 10 Flat. On a success, a missing head is fully restored. If a two-headed troll loses their last remaining head, they die immediately.
Reactive Strike ⟲
- Speed
- 30 feet
Melee ◆ club +18 (reach 10 feet), Damage 2d6+8 bludgeoning
Ranged ◆ club +13 (thrown 10 feet), Damage 2d6+8 bludgeoning
Melee ◆ jaws +18 (reach 10 feet), Damage 2d12+8 piercing
Melee ◆ claw +18 (agile, reach 10 feet), Damage 2d8+8 slashing
Collaborative Chomp ◆◆ The troll makes a claw Strike and Grabs a single target. If both are successful, the other head can use their reaction to make a jaws Strike against that creature.
Source: Pathfinder Monster Core 2