Tengu Sneak
Creature 2- Perception
- +6; low light vision
- Languages
- Common, Tengu, plus two others
- Skills
- Acrobatics +8, Athletics +6, Deception +7, Diplomacy +5, Society +5, Stealth +8, Thievery +8
- Str +2, Dex +4, Con +1, Int +1, Wis +0, Cha +1
- Items
- shortbow, wakizashi, tengu feather fan, arrows (30)
- AC
- 19; Fort +7, Ref +10, Will +4
- HP
- 27
Eat Fortune ⟲ (concentrate, divine) Frequency once per day
Trigger A creature within 60 feet uses a fortune or misfortune effect
Effect The tengu negates the attempt to manipulate fate and fortune. Eat Fortune gains the opposing trait, and the triggering effect is disrupted.
- Speed
- 25 feet
Melee ◆ beak +10 (finesse, unarmed), Damage 1d6+2 piercing
Melee ◆ wakizashi +10 (agile, deadly d8, finesse, versatile p), Damage 1d4+2 slashing
Ranged ◆ shortbow +10 (deadly d10, reload 0), Damage 1d6 piercing
Feather Fan Dustup ◆ (air, divine) Frequency once per 10 minutes;
Effect The tengu waves their feather fan, summoning a small magical breeze that kicks up dust in a 5-foot burst centered on a corner of their space, which lasts for 1d4 rounds. All creatures within that area are Concealed, and all other creatures are concealed to them.
Sneak Attack The tengu deals an additional 1d6 precision damage to Off-Guard creatures.
Surprise Attacker On the first round of combat, creatures that haven't acted yet are Off-Guard to the tengu.
Source: Pathfinder Monster Core