Tatzlwyrm
Creature 2- Perception
- +8; darkvision
- Languages
- Draconic
- Skills
- Acrobatics +7, Athletics +8, Crafting +4, Intimidation +6, Stealth +7
- Str +4, Dex +1, Con +3, Int −3, Wis +2, Cha +0
Natural Camouflage A tatzlwyrm's green, gray, and brown scales provide it natural camouflage. In areas of dense undergrowth, a tatzlwyrm can move at its full Speed when Sneaking, and it gains a +4 circumstance bonus to Hide.
- AC
- 18; Fort +11, Ref +5, Will +8
- HP
- 30; Immunities paralyzed, sleep
- Speed
- 30 feet, climb 30 feet
Melee ◆ claw +10 (agile, magical), Damage 1d6+6 slashing
Melee ◆ jaws +10 (magical, unarmed), Damage 1d8+6 piercing
Poison Gasp ◆ The tatzlwyrm belches a puff of poisonous vapor into the face of an adjacent creature, which must attempt a DC 15 Fortitude save; the creature takes a –2 circumstance penalty to this save if it's Grabbed or Off-Guard. The tatzlwyrm can't use Poison Gasp again for 2 rounds.
Critical Success The target is unaffected.
Success The target is Sickened 1.
Failure The target takes 2d6 poison damage and is Enfeebled 1 for 1 round.
Critical Failure The target takes 4d6 poison damage and is enfeebled 1 for 1 minute.
Source: Pathfinder Monster Core 2