Tatzlwyrm

Creature 2
  • Medium
  • dragon
Perception
+8; darkvision
Languages
Draconic
Skills
Acrobatics +7, Athletics +8, Crafting +4, Intimidation +6, Stealth +7
Str +4, Dex +1, Con +3, Int −3, Wis +2, Cha +0

Natural Camouflage A tatzlwyrm's green, gray, and brown scales provide it natural camouflage. In areas of dense undergrowth, a tatzlwyrm can move at its full Speed when Sneaking, and it gains a +4 circumstance bonus to Hide.

AC
18; Fort +11, Ref +5, Will +8
HP
30; Immunities paralyzed, sleep
Speed
30 feet, climb 30 feet

Melee ◆ claw +10 (agile, magical), Damage 1d6+6 slashing

Melee ◆ jaws +10 (magical, unarmed), Damage 1d8+6 piercing

Poison Gasp ◆ The tatzlwyrm belches a puff of poisonous vapor into the face of an adjacent creature, which must attempt a DC 15 Fortitude save; the creature takes a –2 circumstance penalty to this save if it's Grabbed or Off-Guard. The tatzlwyrm can't use Poison Gasp again for 2 rounds.

Critical Success The target is unaffected.

Success The target is Sickened 1.

Failure The target takes 2d6 poison damage and is Enfeebled 1 for 1 round.

Critical Failure The target takes 4d6 poison damage and is enfeebled 1 for 1 minute.

Source: Pathfinder Monster Core 2

Running this fight? Add the tatzlwyrm to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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