Slime Mold
Creature 2- Perception
- +6; motion sense 60 feet
- Skills
- Athletics +7, Stealth +6
- Str +3, Dex +0, Con +5, Int −5, Wis +0, Cha −5
Motion Sense A slime mold can sense nearby creatures through vibration and air or water movement.
- AC
- 12; Fort +11, Ref +3, Will +4
- HP
- 60; Immunities bleed, critical hits, precision, unconscious, visual
- Speed
- 10 feet, climb 10 feet
Melee ◆ pseudopod +8 (unarmed), Damage 1d8+3 bludgeoning plus Slime Rot
Slime Rot (disease) Saving Throw DC 18 Fortitude
Onset 1d4 days
Stage 1 Enfeebled 1 and Sickened 1 (1 day)
Stage 2 as stage 1 (1 day)
Stage 3 Drained 1, Enfeebled 2, and Sickened 2 (1 day)
Stage 4 as stage 3 (1 day)
Stage 5 Drained 2 plus Unconscious (no Perception check to wake up) (1 day)
Stage 6 dead, and the body erupts to release a new slime mold
Source: Pathfinder Monster Core 2