Sedacthy Scout
Creature 2- Perception
- +9; darkvision, wavesense (imprecise) 30 feet
- Languages
- Thalassic, Sea Speech
- Skills
- Athletics +8, Intimidation +9, Stealth +8, Survival +7
- Str +4, Dex +4, Con +1, Int +0, Wis +1, Cha +3
- Items
- spear
Sea Speech A sedacthy speaking Thalassic can be understood by any animal that has a swim Speed or the amphibious or aquatic trait. By spending a week regularly interacting with such an animal, the sedacthy can make it permanently helpful.
Wavesense (Imprecise) 30 feet
- AC
- 17; Fort +7, Ref +10, Will +7
- HP
- 30
- Speed
- 20 feet, swim 40 feet
Melee ◆ jaws +10 (unarmed), Damage 1d4 persistent bleed plus 1d4+4 piercing
Melee ◆ claw +10 (agile, unarmed), Damage 1d6+4 slashing
Melee ◆ spear +10, Damage 1d6+6 piercing
Ranged ◆ spear +10 (thrown 20 feet), Damage 1d6+4 piercing
Shared Feast ◆◆ The sedacthy makes a jaws Strike. If it hits, an ally of their choice can spend a reaction to make a jaws Strike against the same target. Allies with beaks or similar attacks can use those instead of jaws.
Wriggling Rush ◆ Frequency once per round;
Effect The scout takes a Stride action and a Swim action, in either order. They ignore difficult terrain from mud, quicksand, and similar terrain during this movement.
Source: Pathfinder Monster Core