Skeleton Guard

Creature −1
  • Medium
  • mindless
  • skeleton
  • undead
  • unholy
Perception
+2; darkvision
Skills
Acrobatics +6, Athletics +3
Str +2, Dex +4, Con +0, Int −5, Wis +0, Cha +0
Items
shortbow, scimitar, arrows (20)
AC
16; Fort +2, Ref +8, Will +2
HP
4, void healing; Immunities death effects, disease, paralyzed, poison, unconscious, bleed; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5

Void Healing

Speed
25 feet

Melee ◆ scimitar +6 (forceful, sweep), Damage 1d6+2 slashing

Melee ◆ claw +6 (agile, finesse, unarmed), Damage 1d4+2 slashing

Ranged ◆ shortbow +6 (deadly d10, reload 0), Damage 1d6 piercing

Source: Pathfinder Monster Core

Running this fight? Add the skeleton guard to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

ORC Notice. From Pathfinder Monster Core (© 2024 Paizo Inc.) and Monster Core 2 (© 2025 Paizo Inc.). This product is licensed under the ORC License held in the Library of Congress at TX 9-307-067 and available online at various locations including www.paizo.com/orclicense, www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein. "Pathfinder" is a trademark of Paizo Inc.; this site is not published, endorsed or approved by Paizo Inc.

Full attribution and authors