Severed Head

Creature −1
  • Tiny
  • mindless
  • undead
  • unholy
Perception
+6; darkvision
Skills
Acrobatics +6, Athletics +4
Str +1, Dex +2, Con +0, Int −5, Wis +2, Cha +0
AC
15; Fort +4, Ref +6, Will +4
HP
7, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Weaknesses vitality 1

Void Healing

Speed
15 feet, fly 25 feet

Melee ◆ jaws +6 (agile, finesse, unarmed), Damage 1d4+1 piercing

Gnash ◆ Requirements The beheaded's previous action was a jaws Strike that dealt damage to its target.

Effect The severed head makes a second jaws Strike as it violently shakes itself, trying to rip away a mouthful of flesh. On a success, the target takes an additional 1d4 slashing damage and 1 persistent bleed damage.

Source: Pathfinder Monster Core 2

Running this fight? Add the severed head to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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