Gancanagh
Creature 4- Perception
- +11; darkvision
- Languages
- Diabolic, Draconic, Empyrean, Truespeech
- Skills
- Athletics +9, Deception +13, Diplomacy +13, Performance +14, Religion +9, Stealth +11
- Str +1, Dex +5, Con +3, Int +2, Wis +1, Cha +5
- Items
- rapier, silver virtuoso flute
At-Will Spells
Constant Spells
- AC
- 21; Fort +9, Ref +13, Will +11
- HP
- 75; Weaknesses cold iron 5, unholy 5
Vulnerable to Smoke A gancanagh's lungs can't tolerate smoke. They take a -2 circumstance penalty to saving throws against effects that create some form of smoke.
- Speed
- 30 feet
Melee ◆ silver rapier +13 (deadly d10, disarm, finesse, holy, magical), Damage 1d6+7 piercing
Divine Innate Spells DC 23, attack +15; 4th suggestion; 3rd heroism; 2nd sure footing, heal; 1st charm (at will); Constant (5th) truespeech
Change Shape ◆ (concentrate, divine, polymorph) The gancanagh can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or their attack and damage bonuses with their Strikes but might change the damage type their Strikes deal (typically to bludgeoning).
Invigorating Passion ◆◆ (divine, emotion, mental) The gancanagh embraces or kisses a willing creature adjacent to them, infusing that creature with their invigorating passion. For 10 minutes, the creature gains a +1 status bonus to attack rolls and 10 temporary Hit Points. After that time, the target becomes Fatigued for 10 minutes unless it succeeds at a DC 21 Fortitude save.
Effect: Invigorating Passion
Source: Pathfinder Monster Core