Alce

Creature 4
  • Large
  • animal
Perception
+13; darkvision, scent (imprecise) 60 feet
Skills
Acrobatics +11, Athletics +12, Intimidation +10, Stealth +11, Survival +9
Str +4, Dex +3, Con +3, Int −4, Wis +1, Cha +2
AC
21; Fort +13, Ref +13, Will +7
HP
60
Speed
35 feet

Melee ◆ beak +14 (deadly d10, unarmed), Damage 2d8+4 piercing

Melee ◆ talon +14 (agile, unarmed), Damage 2d6+4 piercing

Pounce ◆ The alce Strides and makes a talon Strike at the end of that movement. If the alce began this action Hidden, it remains hidden until after the attack.

Regal Shriek ◆ (auditory, emotion, fear, mental) The alce unleashes a shriek that transitions into a terrifying roar. Each creature in a 60-foot emanation must attempt a DC 20 Will save. Regardless of the result, creatures are temporarily immune to all griffons' Regal Shrieks for 10 minutes.

Critical Success The creature is unaffected.

Success The creature is Frightened 1.

Failure The creature is Frightened 2. Animals are Slowed 1 for as long as they're frightened.

Critical Failure The creature is Frightened 3. Animals are Paralyzed as long as they're frightened.

Source: Pathfinder Monster Core

Running this fight? Add the alce to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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