Gnoll

Medium humanoid (gnoll), chaotic evil

Armor Class
15 (hide armor, shield)
Hit Points
22 (5d8)
Speed
30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
11 (+0)
INT
6 (โˆ’2)
WIS
10 (+0)
CHA
7 (โˆ’2)
Senses
darkvision 60 ft., passive Perception 10
Languages
Gnoll
Challenge
1/2 (100 XP)

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Running this fight? Add the gnoll to the initiative tracker: type its name and the AC, hit points and initiative bonus fill in, and the book button shows this stat block mid-fight.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.