Giant Goat

Large beast, unaligned

Armor Class
11 (natural armor)
Hit Points
19 (3d10 + 3)
Speed
40 ft.
STR
17 (+3)
DEX
11 (+0)
CON
12 (+1)
INT
3 (−4)
WIS
12 (+1)
CHA
6 (−2)
Senses
passive Perception 11
Languages
—
Challenge
1/2 (100 XP)

Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Running this fight? Add the giant goat to the initiative tracker: type its name and the AC, hit points and initiative bonus fill in, and the book button shows this stat block mid-fight.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.