Giant Crab

Medium beast, unaligned

Armor Class
15 (natural armor)
Hit Points
13 (3d8)
Speed
30 ft., swim 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
1 (−5)
WIS
9 (−1)
CHA
3 (−4)
Skills
Stealth +4
Senses
blindsight 30 ft., passive Perception 9
Languages
—
Challenge
1/8 (25 XP)

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

Running this fight? Add the giant crab to the initiative tracker: type its name and the AC, hit points and initiative bonus fill in, and the book button shows this stat block mid-fight.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.